Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

Thursday, June 12, 2014

Skyrim CK: Common Modding Questions

     This tutorial covers a few ways to achieve certain functions in the CK. I've focused on issues that are relatively common, and usually left unanswered, especially ones that I struggled with myself. You can view this as a list of smaller tutorials on fairly small subjects. I'll expand this post as I find more problems on the Skyrim Nexus Forums (modding only).
     The included tutorials are on the following subjects: Making An NPC Attack in Dialogue, How to Change Attack Speed for a Weapon, Creating a New Combat Style, and Adding Items to a Container Via Script. You can find a tutorial on creating compatibility patches elsewhere.

Wednesday, June 11, 2014

Skyrim CK: Making A Basic Quest III

    This post is for modders (those who create modifications for Skyrim) only. If you are not one of those people, then this probably does not apply to you. But it can contain some useful information, if you ever decide to pursue modding.
     We use the terms CK, response, topic, branch, view, info and mod. CK is the Creation Kit, the tool used to modify Skyrim, and a mod is a modification to the game. Information about responses, topics, branches, views, and infos can be be found by searching their name on creationkit.com.
      This is part 3 of a guide on making a basic quest. Part 1 can be found here and part 2 can be found here.

Skyrim CK: Making A Basic Quest II

    This post is for modders (those who create modifications for Skyrim) only. If you are not one of those people, then this probably does not apply to you. But it can contain some useful information, if you ever decide to pursue modding.
     We use the terms CK, response, topic, branch, view, info and mod. CK is the Creation Kit, the tool used to modify Skyrim, and a mod is a modification to the game. Information about responses, topics, branches, views, and infos can be be found by searching their name on creationkit.com.
      This is part 2 of a guide on making a basic quest. Part 1 can be found here. Part 3 can be found here.

Skyrim CK: Making a Basic Quest I

    This post is for modders (those who create modifications for Skyrim) only. If you are not one of those people, then this probably does not apply to you. But it can contain some useful information, if you ever decide to pursue modding.
     This is a basic tutorial on quest creation for Skyrim. It covers the following: Creating new dialogue, using Papyrus fragments in dialogue, adding items to a player's inventory through scripts, disabling/enabling an actor, and creating a basic quest. If you're looking for a tutorial in one of those subjects, then read on. The CK is necessary, and a good text editing program such as Notepad++ or SublimeText is recommended (I prefer Notepad++). They are both free programs.